Summary


EXAMINING THE MOTIVATIONS OF SPECIALLY GIFTED CHILDREN TO PARTICIPATE IN PHYSICAL ACTIVITY AND PLAY DIGITAL GAMES

The research aims to investigate the motivation of specially talented children to participate in physical activity and their motivation to play digital games in terms of various variables. A general screening method was used in the research. Data were obtained using the Digital Game Playing Motivation Scale and the Physical Activity Participation Motivation Scale. The participants of the research were 199 students in total. Non-parametric and Spearman correlation tests were applied to analyze the data. According to the gender variable, a statistically significant difference was detected between the causality sub-dimension and the success and revival sub-dimensions. A significant difference was found in all sub-dimensions of the variables of sports status and education level and the sub-dimensions of digital game-playing motivation, success and revitalization. A statistically significant, low-level, negative relationship was detected between the age variable of the students and the uncertainty sub-dimension of the desire to play. According to the correlation test results, there was a statistically low level of positive correlation between the environmental reasons sub-dimension and the success and revival sub-dimension and a statistically low level of positive correlation between the gratuitousness sub-dimension and the curiosity and social acceptance sub-dimension and the uncertainty in play desire sub-dimensions, and a statistically significant difference between the curiosity and social acceptance sub-dimension. A moderate positive significant relationship was found. As a result, it was observed that male students participated in more physical activities and wanted to play more digital games according to the gender variable. Students who do sports regularly have more motivation to participate in physical activity due to individual reasons, environmental reasons and no reason compared to those who do not do sports. According to the education level variable, primary school students are more likely to engage in physical activity in the individual reasons and environmental reasons sub-dimensions, and secondary school students are more likely to engage in physical activity in the no-reason sub-dimension. In the revival sub-dimension, it was observed that primary and secondary school students were more motivated to play digital games.



Keywords

Special talent, physical activity, digital game, motivation



References