Summary


ENHANCING NEUROLOGY AND NEUROSCIENCE EDUCATION THROUGH GAMIFICATION: INVESTIGATING ITS APPLICATIONS, CONFRONTING CHALLENGES, AND IDENTIFYING OPPORTUNITIES

As educational methodologies continue to advance, the role of games within these paradigms has undergone significant transformation. The symbiosis of game-based learning and technological advancements has not only become increasingly prevalent but has also contributed to the expansion of scholarly discourse advocating for the application of game-oriented educational techniques. Remarkably, it is a relatively recent development that these methodologies have found their application in the domain of medical education. This paper presents a comprehensive review of the empirical evidence that supports the integration of game-based learning within both undergraduate and graduate medical education, with a specific focus on neurology. Furthermore, it delves into the exploration of the challenges and opportunities associated with the implementation of game-based learning in neurologic curricula. In addition to this, the paper examines the potential applications of such educational strategies in clinical settings. The exploration culminates in a discussion on the promising potential of game-based learning within the field of neurology and neuroscience, suggesting that it may represent a pivotal opportunity that warrants strategic consideration and adoption in these disciplines.



Keywords

Neurologic education, neurology education, neuroscience education, gamification, game-based education



References