The aim of this study is to examine the effects of exergames on the development of proprioception, which has an important role in movement education among male sedentary university students. In the research, pretest-posttest experimental neutral sampling model with control group was used. Participants voluntarily participated with an informed consent form according to Helsinki criteria. 40 male university students participated in the study. Two groups as experimental and control groups were formed by random method. The groups are composed of university students who do not play sports in a healthy and active way. Knee and shoulder proprioception was measured with Lafayette Gollehon Extensible Goniometer (Lafayette Instrument Co, Lafayette, IN). The experiment group was trained three days a week, an average of 40 minutes a day, and a total of 8 weeks with the 'nintendo wii fit' game console. Nothing was done to the control group for 8 weeks. There was no significant difference between the pretest-posttest dominant-non-dominant shoulder and knee proprioception values of the experimental group and the control group (p>. 05). As a result, it is easier to apply exergame education, which offers the opportunity to work individually, at universities on interactive boards compared to other materials. However, it is thought that it may not be appropriate to use it as an alternative method for the development of proprioception sense because of both its mild intensity and being lower than of sedentary university students' levels.
Exergame, proprioception, university students