The aim of this study is to examine the relationship between digital game addiction, which is considered by many institutions as one of the biggest dangers of the future, and nomophobia, which is considered as mobile phone deprivation, on Generation Z. For this purpose, 445 (N female: 173, N male: 242) students studying in various faculties, selected by convenience sampling method in the 2022-2023 academic year, participated in the study on a voluntary basis. The "Digital Game Addiction Scale" developed by Hazar and Hazar (2019) and the "Nomophobia Scale" adapted into Turkish by Yildirim et al. were used in the study. The assumptions of the study were examined and it was determined that the data were normally distributed. Thus, independent samples t test was used for pairwise comparisons, and one-way anova test was used for comparisons of three or more group. The chi-square test was used to examine the levels of digital game addiction according to the variables, and Pearson correlation test was used to reveal the relationship between digital game addiction and nomophobia levels. As a result of the study, significance was found according to the variables of gender, age and grade. It was determined that the levels of nomophobia were higher in female participants, and the levels of nomophobia and digital game addiction increased as the age and grade decreased. In addition, a moderate positive relationship was found between digital game addiction and nomophobic behavior. Generational habits continue to change depending on technological developments. It is supported by this study and other studies that smartphone use and digital game addiction levels in Generation Z are above the medium level. Therefore, it is necessary to evaluate the process effectively, to take measures by authorized actors and to raise awareness at educational levels.
Digital game, Nomophobia, Addiction, Recreation.